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Dude this is so freaking cool! I cant wait to try it out!

I tried using it on MV,However, "$gameMultiPlayer is not defined" appears on line 1290.How should I solve this problem? Or can the author provide a project template?

He is not alive anymore, a year ago , so you need to explain more or try the webforum with the issue and screenshot so the community can try to help you.

I tried using it on MZ, yes I have the MZ plugin, for some reason nothing seems to happen? I'm using a lot of VisuStella plugins

as he is not among us, visustella is obfuscated so it's hard to patch it.

(4 edits)

I get an error when trying to use this in RPG Maker MZ (yes, I used the CTB_TimersMZ.jps file): https://pastebin.com/V7QtaFB1 (I have listed the plugins used at the bottom.)

Cannot read property 'speed' of undefined

I just want a timer that shows in the middle and doesn't have the 0:0 portion, just like a 5 4 3 2 1 timer. But apparently the vanilla timer can't do that, so I'm trying to find a plugin that does. No, I'm NOT willing to give you my project, as it's a personal project that I don't want anyone to see yet.

I tested it and throws an error (conflict with other plugin) (MV), 
when checked the plugin, String.prototype cause this error.
Same thing I had with Khas on fixing the conflict.

this seems to fix it with other plugins, if you add new properties
to an String or Array.

Object.defineProperty(String.prototype, 'paddingLeft', {
    value: function(paddingValue) {
        return String(paddingValue + this).slice(-paddingValue.length);
    }
});

I didn't test it fully and multiple events yet to see it's effect.
but it also say you require a license (if not purchase it)?
or could it be used in non-commercial only and not commercial?
as that part kinda confuse me atm. I dont know if I could use it,
but its more a clarification for now.

(+1)

Thanks for the feedback :)

Any chance you could send me an exact screenshot of the error from the devtools console log screen?

not at this points, as it target a normal array that exist or string.
thing is, and what I readed, that you need to try avoid adding arrays or strings
directly to those functions, but define them as an addon to be safer.

once I play around again, I give you the error, but defining is better than
patching each individual plugin conflict :)

I'm not as good as you are and never will, but I try to learn and avoid
issues with them, so it's a good thing to do the same to avoid conflicts ^^

Just need to hang to it with the loads of parameter and possibilites.

anyway, once I continue to test (revert it back to the old string you used),
I give you the log, cannot tell when I continue to test, as I got a nice timer
plugin, but this can come in handy if they play nice,

I though x-y-offset was possible, so it can have some usefull part I can
think off.