[RMMV] Animation Extended MV
A downloadable RPG Maker MV Plugin
This plugin can break the cell sheet limits for the animations
Filenaming Method Setup:
Have the standard animation sheet named like this:
*cell size*!filename.png
Example:
400!Darkness2.png
Then place the one with a different cell sizes into the Extended Directory inside of the animation Directory
So it would be like this:
/animations/400!Darkness2.png
/animations/extended/400!Darkness2.png
Optionally there are also plugin parameter settings if you don't want to rename files
Priority order is the following:
1. Filenaming method
2. Animation ID list
3. Animation filename list
4. Default Cell Size
Note:
If the default cell size is not 192 it will attempt to load from the extended directory
if local mode & the file is not found in that directory it will then attempt to load from the normal animations directory
Okay this is where it gets crazy...
The optional parameter "Extended Filename" in the lists of Animation IDs/Filenames
is javascript which means you can do many very neat things...
Just a few small examples like this:
'_' + Math.floor((Math.random() * 4) + 1)
The above would add a "_" and a random number 1 to 4 to the end of the filename
Ex. If your filename used in the animation is Wind4
then it would become Wind4_1 or Wind4_2 or Wind4_3 or Wind4_4
filename = ''; Math.floor((Math.random() * 4) + 1)
The above actually blanks the filename and simply becomes a random number 1 to 4
Ex. If your filename used in the animation is Wind4
then it would become 1 or 2 or 3 or 4
That's just a very small amount of possibility that can be done, and javascript at all can be used.
More details can be found in the thread this plugin was made for: click here to view
Download
Click download now to get access to the following files:
Comments
Log in with itch.io to leave a comment.
Unfortunately this does not work at all. No matter what settings or methods are used it still only sticks to a default 192 cell size, causing the animation to butcher and glitch all over the place.
if you use MV, it should work, check the thread.
if you use other plugins modify the animation, it can be
a conflict.
unfortunately, this person cannot help fix the issue if it really
doesn't draw from the extended folder, ensure you name your
file correctly.
this person died around 2 years ago by an accident.
I can tell he was one of the best and most enthusiast person
I ever known on the forum.
if the problem exist in a clean project, try to ask help on
the forum. I think there was another person that alter
the animation size.
Oh dear, so sorry about the passing. That explains a few things then. I hope you and all of his loved ones are well.
I'm using MV and named it according to the instructions, but I'm admittedly hesitant about asking anyone at the forum due to my experience with ppl there either giving weirdly toxic responses completely unprovoked whenever someone asks for help.
Or in a lot of cases the posts asking for help goes ignored entirely. So I quickly realized help is only given arbitrarily. I know many in the forum mean well but I know I won't receive any help there, which is part of why I'm not very active there anymore. I'll ask around on reddit to see what advice I can get. But I appreciate your response!
so far I understand the plugin, you need 2 files.
default 192x192 and oversized in the extended folder.
so when you have Water!400dmg.png (default 192x192) you need also
Water!400dmg.png in the extended folder of the size 400x400 to draw that one.
on my end, it does work, but I have little use for this plugin, but not sure where you got
stuck, if it persist, try to ask help there, and I'm sure they can help you if they know the
plugin or trouble on it.
as I try to help when I can and able too. [here} is the other one (opens a new tab), which might work for you.
I wish you good luck on your projects
Having a problem with this one, for some reason animations forskills that target allies don't work if "screen" is selected for the animation. Any help on this would be great, thank you!!