This demo shows how with NO Plugins items can be combined using the standard item menu to pull up a ["Use", "Combine", "Cancel"] Menu when selecting an item).

Also shows other features such as how to force an item to be used and how to call a select  actor scene.

Code blocks are used however at the very start of the game to setup the Scene_SelectActor Scene & to define new functions for forceItem/checkItemUse.

StatusPrototype
CategoryTool
PlatformsHTML5
AuthorCT_Bolt
Made withRPG Maker

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Click download now to get access to the following files:

Combine_Items NoPlugins.zip 12 MB

Comments

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Thank you so much for this! It's been so helpful, as everything else I've come across is way too complicated for what I needed. I was wondering, would you know how to incorporate a "take apart" option with this? 

My idea was to make a separate note for items that can be taken apart, and call out a Variable 5 and 6 for the resulting items. I think I got most of the way there by mimicking what you wrote, but I'm stuck at the part where you first define the new variable. 

This section "0002 Result Item = $gameParty.lastItem().meta.resultItems ? $gameParty.lastItem().meta.resultItems.split(',')[$gameParty.lastItem().meta.comboItems.split(',').indexOf(String($gameVariables.value(1)))] : 1"  

How would I alter this so that I can call out the item before the comma as variable 5 and the item after the comma as variable 6?

Thank you for the comment. I messaged you back just with info on the forums & updated the demo to showcase what you have asked about :)