This demo shows how with NO Plugins items can be combined using the standard item menu to pull up a ["Use", "Combine", "Cancel"] Menu when selecting an item).

Also shows other features such as how to force an item to be used and how to call a select  actor scene.

Code blocks are used however at the very start of the game to setup the Scene_SelectActor Scene & to define new functions for forceItem/checkItemUse.

StatusPrototype
CategoryTool
PlatformsHTML5
AuthorCT_Bolt
Made withRPG Maker

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Click download now to get access to the following files:

Combine_Items NoPlugins.zip 12 MB

Comments

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Dude youre a legend! I was on a search to find away to force an actor select scene and you laid it out. Keep up the good work!

Thank you so much for this! It's been so helpful, as everything else I've come across is way too complicated for what I needed. I was wondering, would you know how to incorporate a "take apart" option with this? 

My idea was to make a separate note for items that can be taken apart, and call out a Variable 5 and 6 for the resulting items. I think I got most of the way there by mimicking what you wrote, but I'm stuck at the part where you first define the new variable. 

This section "0002 Result Item = $gameParty.lastItem().meta.resultItems ? $gameParty.lastItem().meta.resultItems.split(',')[$gameParty.lastItem().meta.comboItems.split(',').indexOf(String($gameVariables.value(1)))] : 1"  

How would I alter this so that I can call out the item before the comma as variable 5 and the item after the comma as variable 6?

(+1)

Thank you for the comment. I messaged you back just with info on the forums & updated the demo to showcase what you have asked about :)