[RMMV-MZ] Random Loot
* ***************** Description **********************
* Script Calls:
* $gameParty.gainRandomLoot([start], [max], [data], [howMany])
* $gameParty.gainRandomItem(start, max, howMany)
* $gameParty.gainRandomWeapon(start, max, howMany)
* $gameParty.gainRandomArmor(start, max, howMany)
*
* Examples:
* $gameParty.gainRandomLoot([start], [max], [data], [howMany])
* ex. $gameParty.gainRandomLoot() // This will give a random item from the entire Item database
* $gameParty.gainRandomLoot(31, 20, $dataWeapons, 2) // This will 2 a a random weapon of an ID 31 to 51
* $gameParty.gainRandomLoot(14, 3, null, 10) // This is the same as the below
* $gameParty.gainRandomLoot(14, 3, $dataItems, 10) // This will 10 a a random items of an ID 14 to 17
*
* $gameParty.gainRandomItem(start, max, howMany)
* ex. $gameParty.gainRandomItem() // This will give a random item from the entire Item database
* $gameParty.gainRandomItem(31, 20) // This will 1 a a random items of an ID 31 to 51
* $gameParty.gainRandomItem(31, 20, 2) // This will 2 a a random items of an ID 31 to 51
* $gameParty.gainRandomItem(14, 3, 10) // This will 10 a a random items of an ID 14 to 17
*
* $gameParty.gainRandomWeapon(start, max, howMany)
* ex. $gameParty.gainRandomWeapon() // This will give a random item from the entire Item database
* $gameParty.gainRandomWeapon(31, 20) // This will 1 a a random items of an ID 31 to 51
* $gameParty.gainRandomWeapon(31, 20, 2) // This will 2 a a random items of an ID 31 to 51
* $gameParty.gainRandomWeapon(14, 3, 10) // This will 10 a a random items of an ID 14 to 17
*
* $gameParty.gainRandomArmor(start, max, howMany)
* ex. $gameParty.gainRandomArmor() // This will give a random item from the entire Item database
* $gameParty.gainRandomArmor(31, 20) // This will 1 a a random items of an ID 31 to 51
* $gameParty.gainRandomArmor(31, 20, 2) // This will 2 a a random items of an ID 31 to 51
* $gameParty.gainRandomArmor(14, 3, 10) // This will 10 a a random items of an ID 14 to 17
*
* More examples:
* Set Game Variable #1 to the name of last random item reveived:
* $gameVariables.setValue(1, $gameParty._lastRandomLoot.name)
* Set Game Variable #1 to the last random item choices (raw data):
* $gameVariables.setValue(1, $gameParty._lastRandomLootChoices)
Status | In development |
Category | Tool |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | CT_Bolt |
Made with | RPG Maker |
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Comments
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Hey wondering how to use this if items are not grouped together in the database
say I have rank 1 armors as id 16, 17, 18 and then 60, 61, 62 how would I be able to make a randomizer with all these options?
How do i use this system???