[RMMZ] Chase Player
A very early demo of a possible chase player plugin.
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Click download now to get access to the following files:
[RMMZ] CT_Bolt Chase Player Project Files.zip 8.1 MB
CTB_ChasePlayer.js 1.1 kB
[RMMZ] CT_Bolt Chase Player Demo (Battle Example).zip 8.1 MB
[RMMZ] CT_Bolt Chase Player Demo (v1.10).zip 8.1 MB
Comments
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Is possible to add new features or fix some bugs?
Hey I'm trying to use your plug-in for chasing random encounter but it doesn't active any fight. Can you help me with this?
is this compatible with mv ?
hi just wondering if you could set the enemy/ monster so they can follow you out the room once they start chasing you and if you could set safe zone i.e. hiding in a box or behind cover so once you reach a certain spot the enemy/ monster can't see you and would stop chasing you?
There seems to be a bit of an issue with using this to make random enemies (think on map encounters from Earthbound) When I use another plugin to clone the events that are known to be working to chase the player the events no longer chase the player and behave like there's no logic there at all. is it possible to add something that allows the chase function to work even across maps
I didn't see anything about sound effects, so I went ahead and added one with this line at line 74, other than that this seems great!
I'm trying to make it so the event will give the player a few seconds to react. Think Metal Gear Solid exclamation point pops up and after a brief pause, the event then chases the player and initiates a battle. Any way that I can make this happen CT? Great job on the plugins, mate.
Thank you for the nice comment/feedback/idea :)
Uploaded a new version (v1.10)
[RMMZ] CT_Bolt Chase Player Demo (v1.10).zip
something like that?
Amazing thank you ct_bolt
How do I utilize this to have the event 'catch' the player by event touch and then initiate a battle.
Uploaded a battle example demo for ya. Hope that helps.
Basically just need it like this:
(I might update this plugin further for more features someday too)
I did set it up that way but the enemy doesn't 'switch' and start moving toward the player. It still just stays stationary.
hmmm... typing from my phone right now but...
Event notetag is set like mine?
... and page 2 is set with the self switch 'A'?